The cycle of early-access of Path of exile 2 has been chaotic and the 0.4.0 update is a definitive step in the right direction of what the full game is attempting to be. As the much-anticipated Druid has finally been added to the lineup and Grinding Gear Games is keeping an open line of communication with the public concerning the state of development, PoE 2 Currency systems and having a complete campaign but with more and more variety of builds and freedom handed to players.
At this moment, PoE 2 has seven playable classes each containing three ascendancies, which are not wide but deep. The fans who are eager to get Templar, Shadow, Duelist, or Marauder upon release should be patient. It is about getting the fundamental campaign down, balancing the classes, and making the end game a satisfying rather than a treadmill.
The Druid is the star of 0.4.0 and his change of class transforms the approach of the players to the combat completely. Bear form presents the opportunity to have a slower, tanker playstyle in which beginners have time to be sponge damage as they get used to boss patterns. Wolf form reverses the script by using high-speed evasive burst windows that alter the pace of all battles. Wyvern form creates verticality, which players can use to control space, sit on the terrain, and bombard enemies with attacks down.
In addition to the additions of classes, 0.4.0 alters the war experience of the game in small but significant manner. The push of parrying is underway, it now has new passives, a broader zone of impact, and encourages defensive play made at the right moment. It is an intentional anti-meta of the classic zoom-clear, but time will see whether people adopt it. Another significant quality-of-life improvement is also provided to sprinting: no longer does it freeze the strong-stun fade timer.
The Last Lament Crossbow Lich The Last Lament has been nearly killed in this way and Greatwood II / Ambrosia has been adjusted to the balance. Quarterstaffs are provided with significant buffs, bows are given slight and yet significant nerfs, and the elimination of two Omens also narrows the safety nets used by players to create. It is standard GGG balancing, raise up forgotten tools, fine-tune the interactions of poe2 cheap divine orbs , beat down outliers, and have the community discover what is strong again.